Monday, November 30, 2015

Scratch Game Design






The recent project my G.T. class was working on was a chase game in scratch. At first coding was hard for me, then it got easier. Making a scratch game was even harder, but I managed to make a pretty good game. I looked at Mr. Sanderl's scratch game, his codes helped me a bit. User experience influenced my game because I haven't done this type of thing before.Each game is different, there are different lines of code.

User experience influenced my game because it helped me know what game kinds of backgrounds or characters people want to see. It helped me program my game. Another way it helped was by seeing if my game was good enough for an audience. User experience influences my game because I don't want people thinking that my game is not good enough and incomplete. I want them to think that my game is good and I want them to have to good time when they play my game.
At first none of my games functioned well. So I decided to look up some lines of code. For my chase game I only had one backdrop and my platformer game I had a few backdrops. It was harder to code my platformer game but it was a long time o make my chase game. For my chase game my sprite was being chased on flat a backdrop and my platformer was jumping on or over platforms which made it look more 3D.
Each game is different, there are different lines of code. My best line of code was in my chase game. I chose this code because without this code my sprite wouldn't be able to move smoothly. It was hard to find what was x and y, but I managed to find the two. The bug fix that was hard to fix was that my timer wouldn't stop. I put "stop all" but it still didn't stop my timer from going overtime. I looked at Mr. Sanderl's chase game and looked at how he stopped his game. I tried what he did but it still didn't work, so thats what I'm still working on.

Invention Commercial


P2T7_Invention from Kapaa Middle School MEDIA on Vimeo.

The latest project my G.T. class was working on was an invention then a commercial. My team has different after-school schedules. So we didn't have time to film. The only day we could film was on Tuesday, and on Wednesday we didn't have school so we couldn't get the film on the computer. Also we didn't have a camera so filmed on a phone. At first we were going to put it on a drive but we had some issues. So basically our goal was to just get film onto the computer.

We didn't really have a team moment. The only day we could film Raja was signed out of school and couldn't film. There was maybe one moment where we had a fun filming day. Me and Miranda had a moment when we stopped filming and played soccer. We stopped filming and played soccer because we wanted to get to know each other more, and we wanted to know what we thought about the video and how we would get it on my G.T. computer.

As I said, we didn't get to put our film on a computer, we so didn't come into class during recess or lunch. I asked miranda if she could put the film on a drive, she said "Okay". The next day I asked her if she got the film on a drive and she said "No", apparently there were a few problems with getting them on. So we had no film. Then Monday came, Mr. Sanderl said he edited our video by using what we had. The only film we had was the voice-over, which we decided not to use. So we didn't do much editing. I guess I was supposed to do transitions and titles. Raja was supposed to do blade and place the film. Miranda's job was supposed to film, import and music. We decided to do these jobs because it was something we were all good at and we needed a fair amount of things to do.

Sunday, November 8, 2015

Composition Scavenger Hunt


P2T7_Composition_2015 from Kapaa Middle School MEDIA on Vimeo.

The project my G.T. class was working on was a composition scavenger hunt. We had to make a video showing different composition techniques and why they're important. The composition technique I think is the most important is "Rule of Thirds". I think rule of thirds is important because it makes photos look more interesting and dynamic. Rule of thirds is a technique is a grid that divides the screen into thirds vertically and horizontally. It fills one third with either sky or land to create balance.

I think macro is the hardest technique. Macro is a technique when the camera is placed as close to the subject as possible. It gives the audience a sense of the subjects world. To me its difficult because focusing the camera on what's really important is hard. We didn't get to do macro but from other videos it looked like focusing the camera was hard. We could use macro more because


Now my teammates. My teammates were very cooperative. First is Miranda, Miranda helped with filming and editing. Her job was to blade and cut the video. For filming she had to pad and get the right angles. Next is Raja, her job was doing the titles and transitions. Mr. Sanderl wasn't my teammate but he helped us with filming and editing tricks.